
STEAM education can be defined as “education for increasing students' interest and understanding in scientific technology and for growing STEAM literacy based on scientific technology and the ability to solve problems in the real world” (Kofac, 2017, p. Science, Technology, Engineering, Art, Mathematics (STEAM) education, as a popular pedagogical approach to teaching, seems to have the potential to improve the creativity of students (Liliawati et al., 2018). Creativity is particularly important for college students, which is considered to be one of the necessary skills for them (e.g., Lai and Viering, 2012 Podolsky and Pogozhina, 2017 Tirri et al., 2017).
Creativity is generally defined as the ability to generate new and appropriate ideas (Feist and Barron, 2003 Boden, 2004).

Creativity is considered to be one of the core skills of the 21st century (e.g., Gajda et al., 2017 Shin and Jang, 2017), and has been noted to be a crucial human asset necessary to deal with complex reality effectively (Corazza, 2017).
